![]() These include the Stinkbug's 'stinky' trait, which lowers the attack power of the card opposite, the 'flying' trait of birds, which allows cards like your Raven to attack your opponent directly even if there's a card in front of them (unless they're placed in front of a tree card, that is), and the particularly delightful 'waterborne' trait, which I got from my Otter card, which lets cards protect themselves underwater during your opponent's turn (although it does mean you also receive direct damage at the same time). ![]() It's another fun layer to take into account during play, especially when combined with all the other buffs I saw. In addition to blood, some cards now required bones, which you accrue simply by dealing damage, either to your opponent or by sacrificing other cards on the table. Additional rules got added on my second playthrough as well. Some were simply a matter of poking and prodding the slots and wooden dials of the object in question, trying to work out what made them tick, but others involved diving into the rule book to find a hidden code, for example.Įventually, I found a Stinkbug card who also had the power of speech, and once I drew him and my stoat in the same hand, they had a mini, if slightly despairing reunion. In Inscryption, this involved finding obscure clues hidden around the rest of the environment to try and solve them. Straight away, I felt like I'd been cast back into a Zero Escape game, which is always a good thing in my book as they're some of my favourite games ever made. At the end of each map event, I was actually free to get up and walk around this shady cabin, which revealed the existence of several additional puzzles. Indeed, it quickly became apparent that I wasn't just locked into playing a deranged card game. Your Wolf Cub requires one blood, so sorry, squirrel, it's time for the knife. On a second go, the game revealed even more of what's going on underneath, introducing new dialogue from my talkative stoat, and further hints about other talking animal cards to find. I fell victim to the main boss several times before I managed to best him, although 'dying' is actually part of the fun here. This can help with a bit of forward planning, but even in demo form, Inscryption doesn't pull its punches. While most of the odds seem stacked against you in this crazed mind game, you do get one small concession in that you can see what your opponent's going to play one turn in advance. The good news is that you can play as many cards as you like in a single turn, offering up plenty of strategic avenues to take to counter what's being thrown at you. As such, it's often best to beast your Squirrels if you possibly can, as they don't have any attack power by default. You can sacrifice almost any card you please if you happen to run out of Squirrels, but doing so will remove them from play for the rest of that game. At the start of each turn, for example, you can choose from draw a Squirrel card - your basic source of blood in this game - or a more powerful card from the rest of your deck. Most cards require some kind of blood sacrifice in order to play them - although annoyingly this rule doesn't seem to apply to your mad friend opposite. ![]() There are branching pathways in Inscryption's map scroll, letting you choose between more card battles, visiting totem merchants that bestow extra effects on certain cards, campfires where hungry travellers offer to boost the health or attack power of your cards (and maybe take a nibble out of them in the process), and much more. To deal said damage, you'll either need to attack a free space in front of one of your four cards, or biff the animal opposite you to clear the way. Your cards are themed around animals in Inscryption, and the aim is to deal enough damage so the creepy set of teeth-laden scales sitting off to your left falls all the way down your opponent's side rather than yours. There's something disturbingly unhinged about this man who's constantly leering at you from a cloud of darkness, but no sooner have you picked up your first hand of cards than things start getting even weirder. Not only does Inscryption's mad dungeon master narrate your journey as your wooden character figurine makes their way across a Slay The Spire-esque branching map scroll, but he also dons misshapen, handmade masks in order to play different support characters and bosses you meet along the way. The setup immediately calls to mind Hand Of Fate, Defiant Development's underrated deck-building RPG series that plays out a bit like a tabletop game, only here's it's infinitely more sinister. ![]()
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